The Roblox Pivot: Planting Seeds
By April, we started looking at Roblox seriously—not for kids, but for proof-of-concept. We were seeing devs make $4K–$20K/month running obstacle courses and clickbait clones. Meanwhile, we had a real game model, a storyline, and mechanics. So we made the call: build a non-violent, all-ages game that complements our main platform. We called it Moon … Read more