The Roblox Pivot: Planting Seeds

By April, we started looking at Roblox seriously—not for kids, but for proof-of-concept.

We were seeing devs make $4K–$20K/month running obstacle courses and clickbait clones. Meanwhile, we had a real game model, a storyline, and mechanics.

So we made the call: build a non-violent, all-ages game that complements our main platform.

We called it Moon Base Defenders.
Aliens. Colors. Teamwork. No guns. All fun.
Built with the same event logic we use in the real-world app.

It’s not a side project. It’s a recruitment funnel.

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