Game IP · In active build

Somebody has to hold the moon.

Moon Base Defenders is a moon colony city defended by district-based Ranger teams against alien invaders. It is whimsical, silly, kid-friendly sci-fi — deliberately not grimdark, and deliberately not scary.

In active build Dream Machine pipeline Asset prefix: MBD_

The city

Four districts, and the colour tells you which one you're in.

District colour is not decoration. It drives the art pipeline, the helmet a Ranger wears, and what a player reads at a glance in the middle of a fight. Every value below is the exact RGB already live in the game's config.

Downtown

Spire-style skyline. The tall, showy part of the colony.

rgb(90, 150, 255)

Industrial

Factory, cheese mining, and farms. Where the colony actually feeds itself.

rgb(230, 160, 60)

Residential

Cottage style. The part worth defending.

rgb(120, 210, 140)

Mall

Rich, high-end, mall style. Loud on purpose.

rgb(190, 110, 220)

The teams

Rangers are colour-coded, and the kit follows the colour.

A Ranger's head sets the race, the colour sets the Ranger and district, and the class sets the arm piece — Tank, Damage, Vitals, or Crowd Control. One system, so a new character can be assembled from parts that already agree with each other.

Blue Red Yellow Green Pink
TankSoaks the hit so the district doesn't.
DamageEnds the fight faster than it can spread.
VitalsKeeps the team standing.
Crowd controlDecides where the invaders are allowed to go.

The look

Willy Wonka meets Dr. Seuss — with the bolts on straight.

The style rule is specific, and it is what keeps generated art from drifting away from what is already in the engine.

01

Big shapes lean, small hardware doesn't

Bodies and frames get warped, leaned and bent. Knobs, buttons, bolts and hinges stay perfectly straight, so the thing still reads as built rather than melted.

02

Primitives only

Boxes, cylinders, wedges, balls. No organic sculpting, no high subdivision, no photorealism.

03

Janky is the feature

Mismatched patch panels, windows in illogical places, a floor that looks hastily laid. Hand-built imperfection is the point, not a defect to sand out.

04

Nobody swears on the moon

“ZING” is the in-universe stand-in for profanity. It appears in dialogue and taunts instead of the real thing, everywhere, without exception.

“Whimsical, silly, kid-friendly sci-fi — not grimdark, not scary.”

Project art bible — tone, stated once, applied everywhere

How it gets made

One art bible, so the tools can't disagree.

Assets are generated externally and have to land looking like they came from the same place as everything already in the engine. The art bible is the single reference both sides read from — exact RGBs, naming, and the style rules above — so a generated part drops in without a round of corrections.

NamingMBD_ prefixes every asset. Permanent, resolved, not up for re-litigation.
Colour sourceConfig.luau. The art bible quotes it rather than restating it.
Style sourceWonkyStyle.luau — the lean-and-bend rules live in code.
StatusIn active build alongside Crowdtography and Epic Adventures.