EAS / EPIC ADVENTURES
BROWSE THE BUILDS  Epic App Solutions
Project // AR build tool — Android · open source

Epic Adventures
AR

A haunted house, a corn-maze hunt, a market walk-through — laid out on a phone in augmented reality, locked for the event, and handed to guests as a live tour. We built it for our own shows first; the same core is headed into our game work. The source is yours.

From treasure hunt to build tool

Epic Adventures started life as Scan Quest — a GPS treasure hunt that pinned ghosts, pumpkins and portals to real lat/lon coordinates and steered players with a compass pointer. Fun, but the pins were the whole game.

The current build — EAS AR Proto on the launcher — is a full set-building tool. You stand in the venue, point the phone, and lay down blocks, creatures and sign boards where the guests will see them. One tap on 🔒 drops every editing control and leaves a pure walk-through — lock it, leave it, run the event.

Everything saves to one hand-editable file, .eascene.json. That file is the whole contract: the tool authors it, whatever runs the scene consumes it. It's documented in the repo, so anything you build on top of it is yours.

In the box

No accounts, no cloud, no signal required at the venue. The app is the tool, the file, and the player.

BUILD

Voxel builder

Stone, wood, metal, glow — blocks, slabs, panels and posts on a 0.4 m grid, with per-block texture detail and motion effects like flame and pulse.

POPULATE

~45 critters

Real glTF models — Quaternius animals and monsters, Khronos samples — placed in the scene at true scale and rotation.

SIGNAGE

Sign boards

Booth names, menus, directions — camera-facing boards in wood, chalk or glow. Guests tap a board to open its full card.

RUN IT

Event lock

One tap hides every editing control and leaves a clean walk-through. Hold to unlock. Built for "lock it and leave it."

PROVE IT

Screen recording

REC on the rail captures camera + scene to mp4 — promo footage of your build straight off the phone.

PLAN IT

Map dashboard

A satellite-map editor for GPS-anchored scenes — drop pins on the real field from a desk, export the scene file, done.

How a scene ships

Design

On the phone in the venue, or on the satellite dashboard from your desk.

Save

One .eascene.json file — blocks, critters, signs, the calibrated room.

Load

Tap the file on the phone — it's copied into the app and survives relaunch, no signal needed.

Lock

🔒 drops to walk-through. Hand it to a guest; hold the lock to get your tool back.

The cheap tour rig

A phone + a cardboard viewer = a walkable 3D tour

The phone is already the screen, the sensors and the computer. Pair it with an off-the-shelf cardboard headset and every guest gets a guided augmented-reality walk-through for less than the price of admission.

Fairground mazes, haunted houses, property and venue tours — ask us about the bundle: the app, the scene files, and the viewers.

Ask about the bundle →
~$15per guest viewer

Take the source

MIT-licensed on GitHub. Build your own carnival maze, haunted house or venue tour — the scene format is documented and the dashboard is in the repo.

git clone https://github.com/CaptSchatten/epic-adventures-ar.git
app/       the Android build tool (ARCore, SceneView)
dashboard/  satellite-map scene editor — opens in a browser
SCENE-FORMAT.md the .eascene.json contract, v1 + v2
Built in the field · Heading into the game

Your venue is the level.